Put your beginner music students' understanding of simple note values to the test with this fun racing music game!
WHAT IS IT?- Players race to be the first to reach the top of the castle tower
- They move by identifying the value of the note on the question cards: either four beats, three beats, two beats, or one
- Try not to land on the swords because they'll make you miss a turn, but if you land on the crown you'll get an extra go!
WHAT'S INCLUDED IN THE DIGITAL DOWNLOAD?- Instructions for how to play Castle Climb
- Colourful board
- Question cards featuring semibreves/whole notes, dotted minims/dotted half notes, minims/half notes, crotchets/quarter notes
Castle Climb
Please note: This is a digital download. Upon purchase, you will receive a download link for you to download the resource and print at home (or send the PDF to a printers)
You won't receive a physical copy of the item.